MojoTech is Heading West!

We were lucky enough to add Boulder-based Interactive/UX Designer Chad Totaro @chadtotaro to our team recently. If you're in Boulder you've likely seen Chad at various events around town. Now you'll be more likely to see him proudly sporting a rad new MojoTech t-shirt. Chad's currently working out of Galvanize Boulder with an eye toward growing both our Boulder…

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Why We Don't Do Work for Equity Deals

At MojoTech we're lucky to be able to work with big and soon-to-be-big companies to design and develop a broad range of digital products. Oftentimes, we're approached by soon-to-be big companies who have great ideas but need our technical know-how to make them a reality. They're passionate about their projects but haven't raised the money they need to provide an…

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Micro Contracts and the Iron Triangle: Stopping Well in Agile/Lean Environments

Andrew Shedd is the Design Director at MojoTech. Being responsible for envisioning and shaping the end user experience is one of the most rewarding responsibilities in building digital products. It is a multidimensional role and one that is difficult to do well. One of the hardest decisions a product manager will make is determining when something is "done." Determining when…

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How Much Time Should an Engineer be Devoting to Feature Implementation?

From time to time friends and colleagues ask us for advice. Quite a few of them are directed at us because we’ve managed to build and grow a very successful team of software developers. We thought we’d share a response our CTO, Chris Shoemaker had to a question recently regarding the percentage of time an engineer should be…

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The Recap: October 3, 2014

We post a lot of hyperlinks over on our MojoTech Twitter account each week. But we know it can be hard to keep up with all that knowledge. Each week we pick the best of what we've looked at and post it in The Recap. We've been following closely the developments happening around Material Design, a set of guidelines for…

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How You Can Implement Living Documentation (Part Three in a Series)

MojoTech Developer David Leal continues his series on Living Documentation. Be sure to check out The Why and The How. In my previous article, we discussed how we should write living documentation. In this article, we’ll explore how we can write the code underlying the documentation. As always, I’ll use Cucumber for the examples, but I believe these…

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