Category / Design

If you’re an engineer at a digital product company or agency, you’re probably no stranger to the principles of the agile method, sprints, and scrums. You know that they pretty much mean “work fast and avoid blockers”. These methods and processes are a great way to work quickly and efficiently, and we devoutly subscribe to them at MojoTech.…

Shipping products for our clients is at the core of what we do as a Product Design team. Our expertise and experience is why our clients trust us enough to come back and work with us for multiple engagements. But shipping a good product goes beyond a well thought-out user experience, beautiful UI, and flawless interaction model. A good product…

Imagine for a second you’re renovating your kitchen. You’ve hired an interior designer and a contractor to build things out. They’re incredible at what they each do, but it doesn’t take long to see they can’t communicate. The kitchen eventually gets built, but it took too long, cost too much, and now the sink keeps…

Brandon is an alum of the Rocky Mountain College of Art + Design. After growing up in the mountains of Colorado, he moved to Denver for school and has been there ever since. Brandon’s experience has taken him from a small product design agency, to his own two-partner design studio, to MojoTech, where he enjoys the challenge of solving real-world…

We’ve given hundreds of talks and written millions of righteous words about the problems we solve; insisting that designers don’t just "make things pretty" — that we make the world a better place. We pointed to industry giants like Dieter Rams and Viktor Papanek as examples of designers who’ve solved meaningful problems. We wanted, and still want,…

Andy Davies is a designer from Providence, but got his start in San Francisco, where he built a lot of websites for startups before moving into building systems and identities for foundations and open-source movements. Andy originally studied print design, but annoyed his professors by turning every project into an app or website. In his free time, Andy enjoys drawing…

Designing interactions and states is a hard job to get right the first time. What looks good in a static comp often needs adjustments when implemented. There is a tendency to overcompensate to express a change that is easily recognizable sans-interaction. Also, once you start using the app you might find that what you originally designed is just plain wrong.…

At the end of each year, we like to thank our clients for the opportunities we’ve had to produce awesome work, grow as individuals, and as a company. It seemed fitting that after having such a successful year to put some extra effort into showcasing our achievements. In the past, we've printed cards and they turned out great. But…

Around four years ago, demand at MojoTech called for an expansion of our Design team. When local efforts turned up short we expanded our search and found exactly what we were looking for in Ivan. Over the last four years, Mojos and clients alike have got to know Ivan from afar, but we’re excited to announce that Ivan has…

Building an innovative company

On paper, MojoTech's resume looks pretty impressive. Since its inception in 2008, MojoTech has launched more than 100 products by partnering with clients to deliver software that solves their most complex business problems. MojoTech was ranked the 42nd fastest growing software company in America by Inc. Magazine, and was listed as one of 2016’s Best Places to Work for…

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